
All of this builds toward a climactic ending which offers a few different conclusions to this tale. Most of these see you learn more about the colonies and their ideologies, while completing fetch quests and building your affinity up with that specific group.

Crash-landing at Emerald Vale, these early hours act as a tutorial to get you accustomed to the gameplay and story, before ending with a tough decision that shapes the story to come as you ascend back into space.Īs you explore more of the solar system, the plot itself progresses along at a steady rate, resulting in several branching narratives as you’re thrust into the middle of warring conflicts between different groups across the planets. En-route to a distant world, you find yourself awakening from cryo sleep in your ship, The Unreliable, greeted with a failed engine and in desperate need of a replacement part to get back on the move. The story begins during an alternate future where humankind has branched out and started colonizing alien planets. The companions are all fully fleshed out with their own branching stories and the overarching narrative is good enough to whet the appetite for more to come in the foreseeable future. The aesthetic meshes steampunk elements with sci-fi while the design of each world feels like the old Fallout games but with a splash of sci-fi paint. The Outer Worlds is essentially a blended, heady mix of Fallout, Mass Effect and Bioshock. It’s a timely reminder of how good these RPGs can be when you focus on creating a good game rather than a polished monetised model and the result is something that immediately feels familiar and enjoyable to anyone who’s played Obsidian’s previous games.

Acting as the spiritual successor to Fallout: New Vegas, The Outer Worlds is a reasonably polished, refreshing roleplaying title that puts story and dialogue at its forefront in favour of robust gameplay and mechanics. Amidst the ongoing PR fiasco of Fallout 76 and Bioware’s disastrous looter-shooter Anthem, The Outer Worlds could not have dropped at a more opportune time.
